Kingdom Come: Deliverance 2 is twice as big as the first game, has revamped combat “to make it more accessible,” but stays “true to the core RPG experience”

At long last, Kingdom Come: Deliverance 2, a sequel to Warhorse Studio’s 2018 cult classic RPG, has been announced, and its twice as big as the first game and has a revamped combat system for accessibility.

For the uninitiated, the first Kingdom Come: Deliverance has all the makings of a cult classic RPG: rough around the edges and a tad over-ambitious with complex, challenging systems and a janky realism in its worldbuilding, but clearly lovingly made and deeply fascinating. It’s billed as a true-blue RPG with a classless leveling system, customizable skills, and a branching dialogue system that impacts the player’s stats and abilities.

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