Even the Metaverse didn’t make you VR converts. You don’t love VR and that’s a huge problem for Meta and virtual reality

Virtual reality is in trouble. Not the digital realm that begs us to inhabit it but the real-world business of virtual reality that relies on billions of flesh and blood people buying VR headsets and spending millions on deeply immersive software. 

A recent CNBC report on the declining fortunes of Meta’s VR business has me wondering if we’ll ever embrace virtual reality and its pushy stepbrother, The Metaverse.

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